Blender is an open-source 3D imaging editor. In the past, the Classics and Psychology Departments have utilized this program to create interactive 3D environments for students or projects. The tutors maintain a set of Wiki instructions, found below.
Blender Basic Information and Short-cut Keys:
The above link covers all basic modeling, skinning, lighting, animating, and rendering techniques. For anything beyond the basics, the tutors recommend using outside sources, specifically BlenderArtists, which provides a great deal of support in the form of tutorials and forums.
What it is:
Create 3D models for use in the study of architecture, geography, geology, or for export to other applications such as Second Life. Create 3D animations for studies in anatomy, biology, or for export to other applications.
What you need:
3D modeling software, such as Blender.
How you do it:
Using simple models from scratch or using templates by using the tool palates provided.
Blender is an open source 3D animation program. It is a simple enough program that beginners can generate content relatively quickly
Link to the FMMC wiki page to begin and find documentation.